Let's create an MPAGD game: Part 29: Adding a timer/countdown to your game
Let's create an MPAGD game: Part 28: Deep Dive into JUMPing
Let's create an MPAGD game: Part 27: Making your controls redefinable
Let's create an MPAGD game - Part 26: Improving the KILL PLAYER routine and TYPE switching
Let's create an MPAGD game - Part 25: PLOT an air purity meter
Let's create an MPAGD game - Part 24: We're going to need a bigger window
Let's create an MPAGD game - Part 23: Adding basic sounds with BEEP and CRASH
Let's create an MPAGD game - Part 22: Working with text, MESSAGEs, CHaRacters and PRINTMODE
Let's create an MPAGD game - Part 21: Changing fonts, COLOUR, PAPER, INK and CLUT
Let's create an MPAGD game - Part 20: SCOREs, LIVES and DISPLAYing stuff.
Let's create an MPAGD game - Part 19: The other blocks: DEADLY, CUSTOM and WATER
Let's create an MPAGD game - Part 18: DIG these FODDERBLOCKs
Let's create an MPAGD game - Part 17: Introducing OBJECTs
Let's create an MPAGD game - Part 16: SPAWNing a super power for Stinky Dog
Let's create an MPAGD game - Part 15: Game objectives and introducing DATA and READ
Let's create an MPAGD game - Part 14: Editing the Player Script
Let's create an MPAGD game: Part 13; Editing the MAP
Let's create an MPAGD game - Part 12 - Adding Ladders
Let's create an MPAGD game - Part 11 - Collectibles and our first code
Let's create an MPAGD game - Part 10 - A first enemy and animation