top of page
Search
Bruce
Nov 7, 20217 min read
Let's create an MPAGD game: Part 29: Adding a timer/countdown to your game
Suppose in your game you want to give the player a set amount of time to complete each screen. And then, perhaps, give them a bonus...
5430
Bruce
Nov 6, 20213 min read
Let's create an MPAGD game: Part 28: Deep Dive into JUMPing
If you're designing a 2D side-on game, like a platformer, chances are your player will need to JUMP. Which is easily added by binding a...
5231
Bruce
Nov 2, 20214 min read
Let's create an MPAGD game: Part 27: Making your controls redefinable
How to make your game control keys redefinable
3320
Bruce
Nov 2, 20217 min read
Let's create an MPAGD game - Part 26: Improving the KILL PLAYER routine and TYPE switching
Using TYPE SWITCHING to change the player type and sprite to create a nice death animation before KILLing the player
5530
Bruce
Nov 2, 20214 min read
Let's create an MPAGD game - Part 25: PLOT an air purity meter
Using PLOT to create a meter / bar
3060
Bruce
Nov 2, 20213 min read
Let's create an MPAGD game - Part 24: We're going to need a bigger window
Changing the size of the play area window.
1750
Bruce
Oct 30, 20217 min read
Let's create an MPAGD game - Part 23: Adding basic sounds with BEEP and CRASH
Introduces BEEP, CRASH, DELAY, AIRBORNE , timers and temporary variables
5870
Bruce
Oct 30, 20216 min read
Let's create an MPAGD game - Part 22: Working with text, MESSAGEs, CHaRacters and PRINTMODE
So far, we've learnt how to get information onto the screen using commands such as PRINT "" and DISPLAY plus some special ones like...
6760
Bruce
Oct 30, 20215 min read
Let's create an MPAGD game - Part 21: Changing fonts, COLOUR, PAPER, INK and CLUT
In our last lesson, we looked at working with the player SCORE, BONUS and DISPLAYing it on the screen, also using AT and PRINT to also...
8110
Bruce
Oct 30, 20217 min read
Let's create an MPAGD game - Part 20: SCOREs, LIVES and DISPLAYing stuff.
Our game is starting to take shape, now is probably a good time to sort out the mess that is currently the score bar at the top of the...
5970
Bruce
Oct 17, 20217 min read
Let's create an MPAGD game - Part 19: The other blocks: DEADLY, CUSTOM and WATER
Adding DEADLYBLOCKS and creating sliding ice blocks with CUSTOMBLOCKS
5710
Bruce
Oct 17, 20213 min read
Let's create an MPAGD game - Part 18: DIG these FODDERBLOCKs
A look at FODDERBLOCKS and the DIG command
5020
Bruce
Oct 17, 20215 min read
Let's create an MPAGD game - Part 17: Introducing OBJECTs
Adding OBJECTs to your game that the player can collect and interact with
7210
Bruce
Oct 13, 202113 min read
Let's create an MPAGD game - Part 16: SPAWNing a super power for Stinky Dog
Covers commands including SPAWN, REPEAT, OTHER, working with COLLISION, DIRECTION as well as using timings...oh and farts, lots of farts.
9250
Bruce
Oct 13, 20214 min read
Let's create an MPAGD game - Part 15: Game objectives and introducing DATA and READ
In which we will give the game an objective and learn about DATA, READ & REPEAT
9750
Bruce
Apr 2, 20215 min read
Let's create an MPAGD game - Part 14: Editing the Player Script
Now that we've added a ladder to our game, created a sprite for our character when he goes up and down the ladder, and set the keys for...
1,3582
Bruce
Nov 24, 20201 min read
Let's create an MPAGD game: Part 13; Editing the MAP
The Map Editor is where we connect our screens together. When you first open it there will be just one screen, Screen 0: This is our...
9980
Bruce
Nov 23, 20202 min read
Let's create an MPAGD game - Part 12 - Adding Ladders
So far, in our game, its pretty much a standard platform affair, with controls for left, right and jump. But what if we wanted to add...
1,0370
Bruce
Nov 22, 20203 min read
Let's create an MPAGD game - Part 11 - Collectibles and our first code
I'm going to create a Bone, and Stinky Dog will try to collect them, each time he does, he'll score some points. To create the bone,...
1,4140
Bruce
Nov 22, 20202 min read
Let's create an MPAGD game - Part 10 - A first enemy and animation
We are going to need an enemy sprite...so head back to the sprite editor. Here's Stinky Dogs nemesis....Sideways Clive (no relation to...
1,4610
bottom of page