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Let's create an MPAGD game - Part 9 - Setting the play window
We've just seen how MPAGD defaults to a square play area with game scores an other info down the right hand side. But this doesn't suit...
Bruce
Nov 22, 20202 min read
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Let's create an MPAGD game - Part 8 - Our first build and play test.
From the File Menu we selected Build... OK, we're ready to test our progress, if everything's gone OK...this should happen. Note that...
Bruce
Nov 22, 20201 min read
1,912
3

Let's create an MPAGD game - Part 7 - Generating the Players Script
The Script Generator looks a little daunting at first, but it soon makes sense. Basically, in MPAGD the code behind the Player and your...
Bruce
Nov 22, 20202 min read
1,895
1

Let's create an MPAGD game - Part 6 - Keyboard Controls
This shouldn't take long... Click the buttons that you want to use in the game and once highlighted, hit the key that you want to use to...
Bruce
Nov 22, 20201 min read
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Let's create an MPAGD game - Part 5 - The Sprite Positions Editor
It's important that for every screen of your game you have a starting position for your player sprite (as well as any enemies or other...
Bruce
Nov 22, 20201 min read
1,779
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Let's create an MPAGD game - Part 4 - The Screen Editor
The Screen Editor lets you create and update the screens that will form the levels and map of your game. When we first create a game with...
Bruce
Nov 22, 20201 min read
1,816
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Let's create an MPAGD game - Part 3 - The Block Editor
The Block editor is where you will create the 8px by 8px blocks that we will use to design the screens of our game
Bruce
Nov 22, 20202 min read
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Let's create an MPAGD game - Part 2 - The Sprite Editor
From the Editor menu, select Sprites OK, so all sprites in MPAGD are 16 x 16 squares. In the top right of the editor are two colour...
Bruce
Nov 22, 20202 min read
2,554
2

Let's create an MPAGD game - Part 1 - Getting Started
I thought it might be useful to create an entire MPAGD game from scratch and blog about it. I doubt we'll end up with anything...
Bruce
Nov 22, 20202 min read
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