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Bruce
Oct 17, 20217 min read
Let's create an MPAGD game - Part 19: The other blocks: DEADLY, CUSTOM and WATER
Adding DEADLYBLOCKS and creating sliding ice blocks with CUSTOMBLOCKS
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Bruce
Oct 17, 20213 min read
Let's create an MPAGD game - Part 18: DIG these FODDERBLOCKs
A look at FODDERBLOCKS and the DIG command
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Bruce
Oct 17, 20215 min read
Let's create an MPAGD game - Part 17: Introducing OBJECTs
Adding OBJECTs to your game that the player can collect and interact with
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Bruce
Oct 13, 202113 min read
Let's create an MPAGD game - Part 16: SPAWNing a super power for Stinky Dog
Covers commands including SPAWN, REPEAT, OTHER, working with COLLISION, DIRECTION as well as using timings...oh and farts, lots of farts.
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Bruce
Oct 13, 20214 min read
Let's create an MPAGD game - Part 15: Game objectives and introducing DATA and READ
In which we will give the game an objective and learn about DATA, READ & REPEAT
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Bruce
Oct 12, 20212 min read
How to add a loading screen to your MPAGD game
Let's add a loading screen to a game you've exported as a TAP file in MPAGD
1,216 views1 comment
Bruce
Oct 9, 20214 min read
Let's add a Difficulty Level setting to our game
In which we'll let the player choose how difficult they want the game to be, then use this for altering game speed, mechanics and more...
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Bruce
May 14, 20213 min read
The Super Efficient HUD
In which we use MPAGDs DATA, READ, COLOUR and CHR commands to make a great looking HUD for our games...super memory efficiently!
684 views2 comments
Bruce
May 8, 20214 min read
Let's create a Grabber
In which we write a seaside arcade grabbing machine mechanic... you know....for kids
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Bruce
Apr 2, 20215 min read
Let's create an MPAGD game - Part 14: Editing the Player Script
Now that we've added a ladder to our game, created a sprite for our character when he goes up and down the ladder, and set the keys for...
1,361 views2 comments
Bruce
Feb 19, 20212 min read
Let's add pushable crates we can jump on to reach higher
Here's a building block mechanic you can use to add pushable crates your player can push and jump onto
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Bruce
Nov 24, 20201 min read
Let's create an MPAGD game: Part 13; Editing the MAP
The Map Editor is where we connect our screens together. When you first open it there will be just one screen, Screen 0: This is our...
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Bruce
Nov 23, 20202 min read
Let's create an MPAGD game - Part 12 - Adding Ladders
So far, in our game, its pretty much a standard platform affair, with controls for left, right and jump. But what if we wanted to add...
1,040 views0 comments
Bruce
Nov 22, 20203 min read
Let's create an MPAGD game - Part 11 - Collectibles and our first code
I'm going to create a Bone, and Stinky Dog will try to collect them, each time he does, he'll score some points. To create the bone,...
1,420 views0 comments
Bruce
Nov 22, 20202 min read
Let's create an MPAGD game - Part 10 - A first enemy and animation
We are going to need an enemy sprite...so head back to the sprite editor. Here's Stinky Dogs nemesis....Sideways Clive (no relation to...
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Bruce
Nov 22, 20202 min read
Let's create an MPAGD game - Part 9 - Setting the play window
We've just seen how MPAGD defaults to a square play area with game scores an other info down the right hand side. But this doesn't suit...
1,338 views0 comments
Bruce
Nov 22, 20201 min read
Let's create an MPAGD game - Part 8 - Our first build and play test.
From the File Menu we selected Build... OK, we're ready to test our progress, if everything's gone OK...this should happen. Note that...
1,809 views3 comments
Bruce
Nov 22, 20202 min read
Let's create an MPAGD game - Part 7 - Generating the Players Script
The Script Generator looks a little daunting at first, but it soon makes sense. Basically, in MPAGD the code behind the Player and your...
1,789 views1 comment
Bruce
Nov 22, 20201 min read
Let's create an MPAGD game - Part 6 - Keyboard Controls
This shouldn't take long... Click the buttons that you want to use in the game and once highlighted, hit the key that you want to use to...
1,640 views0 comments
Bruce
Nov 22, 20201 min read
Let's create an MPAGD game - Part 5 - The Sprite Positions Editor
It's important that for every screen of your game you have a starting position for your player sprite (as well as any enemies or other...
1,678 views0 comments
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