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Let's create an MPAGD game: Part 28: Deep Dive into JUMPing
If you're designing a 2D side-on game, like a platformer, chances are your player will need to JUMP. Which is easily added by binding a...
Bruce
Nov 6, 20213 min read
584
1


Let's create an MPAGD game - Part 23: Adding basic sounds with BEEP and CRASH
Introduces BEEP, CRASH, DELAY, AIRBORNE , timers and temporary variables
Bruce
Oct 30, 20217 min read
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