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Let's create an MPAGD game - Part 26: Improving the KILL PLAYER routine and TYPE switching
Using TYPE SWITCHING to change the player type and sprite to create a nice death animation before KILLing the player
Bruce
Nov 2, 20217 min read
600
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Let's create an MPAGD game - Part 16: SPAWNing a super power for Stinky Dog
Covers commands including SPAWN, REPEAT, OTHER, working with COLLISION, DIRECTION as well as using timings...oh and farts, lots of farts.
Bruce
Oct 13, 202113 min read
1,032
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