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

Bruce
Nov 2, 20217 min read
Let's create an MPAGD game - Part 26: Improving the KILL PLAYER routine and TYPE switching
Using TYPE SWITCHING to change the player type and sprite to create a nice death animation before KILLing the player
5660


Bruce
Oct 13, 202113 min read
Let's create an MPAGD game - Part 16: SPAWNing a super power for Stinky Dog
Covers commands including SPAWN, REPEAT, OTHER, working with COLLISION, DIRECTION as well as using timings...oh and farts, lots of farts.
9670
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