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Bruce
Nov 2, 20217 min read
Let's create an MPAGD game - Part 26: Improving the KILL PLAYER routine and TYPE switching
Using TYPE SWITCHING to change the player type and sprite to create a nice death animation before KILLing the player
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Bruce
Oct 13, 202113 min read
Let's create an MPAGD game - Part 16: SPAWNing a super power for Stinky Dog
Covers commands including SPAWN, REPEAT, OTHER, working with COLLISION, DIRECTION as well as using timings...oh and farts, lots of farts.
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Bruce
Nov 23, 20202 min read
Let's create an MPAGD game - Part 12 - Adding Ladders
So far, in our game, its pretty much a standard platform affair, with controls for left, right and jump. But what if we wanted to add...
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Bruce
Nov 22, 20202 min read
Let's create an MPAGD game - Part 10 - A first enemy and animation
We are going to need an enemy sprite...so head back to the sprite editor. Here's Stinky Dogs nemesis....Sideways Clive (no relation to...
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Bruce
Nov 22, 20202 min read
Let's create an MPAGD game - Part 2 - The Sprite Editor
From the Editor menu, select Sprites OK, so all sprites in MPAGD are 16 x 16 squares. In the top right of the editor are two colour...
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