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Let's create an MPAGD game - Part 26: Improving the KILL PLAYER routine and TYPE switching
Using TYPE SWITCHING to change the player type and sprite to create a nice death animation before KILLing the player
Bruce
Nov 2, 20217 min read
600
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Let's create an MPAGD game - Part 16: SPAWNing a super power for Stinky Dog
Covers commands including SPAWN, REPEAT, OTHER, working with COLLISION, DIRECTION as well as using timings...oh and farts, lots of farts.
Bruce
Oct 13, 202113 min read
1,032
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Let's create an MPAGD game - Part 12 - Adding Ladders
So far, in our game, its pretty much a standard platform affair, with controls for left, right and jump. But what if we wanted to add...
Bruce
Nov 23, 20202 min read
1,145
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Let's create an MPAGD game - Part 10 - A first enemy and animation
We are going to need an enemy sprite...so head back to the sprite editor. Here's Stinky Dogs nemesis....Sideways Clive (no relation to...
Bruce
Nov 22, 20202 min read
1,596
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Let's create an MPAGD game - Part 2 - The Sprite Editor
From the Editor menu, select Sprites OK, so all sprites in MPAGD are 16 x 16 squares. In the top right of the editor are two colour...
Bruce
Nov 22, 20202 min read
2,554
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