top of page
MPAGD SHMUPKIT USER GUIDE
Variables Reference - Shmupkit
Here's a full list of the Global Variables used by Shmupkit, I've tried to leave as many as possible free for you own use in your games....
0
Lost Game Event - Shmupkit
A simple GAME OVER message, similar to the GET READY one in the Restart Screen Event: EVENT LOSTGAME AT 10 12 REPEAT 10 READ A CHR A...
0
Kill Player Event - Shmupkit
What happens when a player is killed?, we decrement their lives and update the lives counter on screen EVENT KILLPLAYER SUBTRACT 1 FROM...
0
Restart Screen Event - Shmupkit
This event runs whenever the game first starts or restarts after the player is killed. The important thing here is that we need to reset...
0
Game Initialisation Event - Shmupkit
The L variable is used to keep track and progress the Levels/Attack Waves of the game, after the player successfully survives a Level it...
0
Intro Menu Event - Shmupkit
This is pretty standard MPAGD intro menu, but I've added the redefine keys commands, always let your player redefine their keys! (note...
0
Main Loop 2 - Shmupkit
Nothing to see here!
0
Main Loop 1 - Shmupkit
I've tried to keep the main loop as simple as possible, I've added a starfield travelling downward using the STAR DOWN command. Also, I...
0
Initialise Sprite Event - Shmupkit
The important thing here is that we include 'ADD 1 TO S' so that every sprite that gets initialised is added to the Sprite Counter (S) -...
0
Enemy Spawner Event
This is the engine room of Shmupkit. The Spawner itself is a blank sprite, and it's event controls which enemies should be spawned,...
0
Enemy Missile Event
Enemy missiles travel down the screen quite quickly, when they are spawned by an Enemy we pass the enemies direction of travel to the...
0
Enemy Event - Shmupkit
Aliens perform a movement pattern which are a combination of directional movements, Direction 0-15, each one representing a point on a...
0
Player Missile Event - Shmupkit
The player Missile is defined in Spite Type 1. It uses a simple 16x16 sprite image, and is launched when the player presses the fire key....
0
Player Event - Shmupkit
The player event is quite straightforward. There are controls for left and right movement, thrust upward with the up key, this is...
0
MPAGD Shmupkit Dev Guide
MPAGD SHMUPKIT is a Multi-Platform Arcade Game Designer project for creating vertical shoot-em ups, initially for ZX Spectrum, but...
0
bottom of page