Platform puzzle adventure
24 Hour Parsley People
The sequel to Cocoa and the Time Machine. A platform puzzle adventure in three episodes.
ZX Spectrum 128KKempston and Sinclair joysticks

The story
Cocoa needs a better Time Machine drive, so he travels to 1899 Colorado Springs to find Nikola Tesla. He lands in a meteor storm, and Tesla's base has been overrun by secret agents trying to steal his inventions.
Tesla's handheld Tesla Device is meant to help Cocoa recover them. The story spans three episodes with new puzzles, platforming and PARSLEY!
Features
- Over 75 unique, highly detailed screens.
- The map is three times larger than in the first game.
- Three episodes, each adding items, interactive puzzles and device upgrades: The Experimental Station, D.U.M.B and All aboard.
- Each episode can be played separately, though playing them in order is recommended.
- Kempston and Sinclair joysticks supported.
Controls
| Q | Up, and deactivates the device |
|---|---|
| A | Down, and activates the device |
| O | Left |
| P | Right |
| Space | Jump |
Credits
- Design, code and graphics
- B Groves
- Built with
- MPAGD by Jonathan Cauldwell; custom engine by Jonathan Cauldwell
- Artwork
- Ric Lumb
- Music
- Mike Richmond; music technical work by David Saphier
- Testing
- J Groves, Stu Smith, Andre Leao, Quantum Sheep
- Inspiration
- Cocoa the Minilop Bunny
- Spanish translation
- Javi Ortiz, Dario Ruellan
- Portuguese translation
- Andre Leao

















