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MPAGD tutorials

MPAGD Advanced

Mechanics, tricks and tips for adding new features to your MPAGD games.

PLAYERDouble Jump with Key DebouncingHere's a quick way to enable a Double Jump feature in your MPAGD platform games. It also includes a key debounce so that the Double Jump isn't...1 min readENEMIESLet's create a deadly MPAGD Acid DropAnother request from the MPAGD Facebook group a tutorial that covers "the old faithful dripping water / acid that kills on contact?"3 min readHUDHow to add a loading screen to your MPAGD gameA few people have asked for help with adding a loading screen to their MPAGD ZX Spectrum Games, now, my go to tool for this is MPAGD Musicizer by the...2 min readHUDLet's add a Difficulty Level setting to our gameTo increase the longevity of your game, it's often a good idea to add different Difficulty Levels that the player can choose to play at, or maybe you...6 min readHUDThe Super Efficient HUDSo, my current project, The Swarm is Coming..., has a nicely designed (at least I think so, HUD (Head Up Display) - this displays the current weapon...4 min readENEMIESLet's create a GrabberGrabber's are fun, right, like in a seaside amusement arcade, hurl coins into the grabber and leave disappointed. But a Grabber might be fun in your...6 min readBLOCKSLet's add pushable crates we can jump on to reach higherThis came out of an MPAGD forum request, and as I had already created the mechanic in Cocoa and the Time Machine and expanded/improved it in 24 Hour...2 min readENEMIESLet's stun an enemy by bouncing on his head...and 3 times for a kill!Here's a bit of fun. In this tutorial we're going to jazz up the stock 'HORIZONTAL PATROL' script that MPAGD ships with and make it possible to stun...4 min readENEMIESCreate a cannon that fires bouncy cannonballsThis is something I first wrote for Cocoa and the Time Machine. I wanted a Cannon that would fire cannonballs that followed different...4 min readHUDHow to do Bonus item drops and flashy banner messages in MPAGDA bit of a different tutorial today, rather than focusing on enemy sprite events here's a method for adding random item bonus drops...and flashy...4 min readBLOCKSSimple Switches for your MPAGD GamesSwitches are useful, imagine a kettle without one, sad isn't it?2 min readENEMIESCreating patterns for static nasties in MPAGDHere's a really simple way to add a pattern to the appearance/disappearance of a static nasty...without making it random. We'll be using MPAGDs DATA...3 min readBLOCKSCreating Crusher/Lifts with MPAGDOut of the box, MPAGD includes a script for a vertical moving platform (Lifts/Elevators). It's fairly basic and wasn't what I was looking for, but...3 min readENEMIESCreating proximity triggered falling nasties in MPAGD...well I couldn't think of a better name for them. But these are hazards that fall from the ceiling just as the player is about to walk under them....4 min readBLOCKSHorizontal moving platforms in MPAGDPlatforms that move are a staple of most platform games, a genre that MPAGD is ideally suited for coding smooth 8 bit retro games. However the tool...3 min read

All MPAGD tutorials