Minilop Retroware

Power Desk · Guided tour

The Sound FX builder

Draw your own sound effects frame by frame. Take a short tour of the screen.

The Power Desk Sound FX builder, showing the frame lanes, the frame settings and the whole-effect buttons

Step 1 of 11

  1. The Sound FX builder

    Make your own sound effects here, one frame at a time. It is optional, and the finished effect can go straight into your game. Use Next, or the numbers, to walk round the screen.

  2. Find it in Sound

    Effect builder is the second tab in Sound, between Effects and Music.

  3. Name, play and undo

    Give the effect a name. Play and Stop let you hear it, and Loop repeats it. Undo and Redo step back and forward through your changes.

  4. Start from something

    Start from lists effects to begin with. Make it builds one, Surprise me makes a random one to play with, and Length sets how many frames long it is.

  5. The frame lanes

    Each column is one frame. The lanes show Volume, Tone pitch and Noise, and the two rows at the bottom switch the tone and noise on or off. Click or drag in a lane to draw.

  6. Keyboard shortcuts

    Left and right pick a frame, and up and down change the volume. T and N switch tone and noise, and the space bar plays.

  7. Fine control of one frame

    The chosen frame has a Volume, a Tone period and a Noise period, with tick boxes for Tone on and Noise on. The note and pitch it makes are shown beside them.

  8. Change the whole effect

    One press can Fade out, Fade in, Reverse, make it Louder or Quieter, move the Pitch up or down, or make it Twice as long or Half as long. The mixer buttons set Tone only, Noise only or Tone and noise for every frame.

  9. Save your effect

    Add to my effects puts it in your game's list. New effect starts again, and Save this one as .afx makes a file. Open from library and Save to library use your library. The size is shown beside them, for example 14 frames and 44 bytes.

  10. On to Sound effects

    Go to Sound effects takes you back to your list, where the new effect gets its SOUND number.

  11. Then build the tape

    With your effect added, build the tape and hear it in the built-in emulator.

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