Minilop Retroware

Power Desk · Guided tour

The Map

Every screen of your game, drawn from your own blocks and laid out as one map. Take a short tour of the screen.

The Power Desk Map page, showing every screen of a game drawn from its blocks and laid out as a map

Step 1 of 12

  1. Your whole game on one map

    The Map page draws every screen of your game from your own blocks, laid out as they sit on your map. Use Next, or the numbers, to walk round the screen.

  2. The Game tabs

    Map sits with Overview, Blocks, Sprites, Objects, Variables, Document and Speed Test under Game. The side list says how many screens are mapped, 40 in this game.

  3. What you are looking at

    Every screen is drawn from your blocks, laid out as on your map. Click a screen for its details.

  4. Choose what to show

    Six tick boxes switch layers on or off: Sprites, Player start, Objects, Screen borders, Screen numbers and Sprite counts (placed plus spawned).

  5. Zoom, full screen and pictures

    Zoom lets you fit the map to the page or look closer. Full screen fills the window. Download picture (.png) saves the map as an image, and Download at 2x saves a larger one.

  6. The map itself

    Each coloured rectangle is one screen. You can see how your screens join up, and the shape of the whole game, in a single view.

  7. Where the player starts

    The Player start marker shows the screen where the player begins. Here it is screen 0 on the far left, marked START.

  8. Screen numbers and sprite counts

    Each screen has its number in the top corner, and a small tag for the sprites on it, such as 1 +1 for one placed and one spawned. That makes it easy to see where the crowded screens are.

  9. Check the layout

    Use the map to check that your screens link up the way you meant, before you spend time on scripts and testing.

  10. Keep an eye on memory

    The Free memory gauge in the side list shows the bytes free in main memory and in each 128K bank. It stays in view on every page.

  11. What to do next

    The pink button at the bottom says Next: compile in MPAGD, then add the game. It reminds you of the next stage in making your game.

  12. Then build the tape

    When you are happy with the map, build the tape and test your game in the built-in emulator.

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