Minilop Retroware

Power Desk · Guided tour

Join stages

Join separate tapes into one multi-stage game, and see what each stage carries over. Take a short tour of the page.

The Power Desk Join stages page, showing three stage tapes, the hand-over notes and the download button

Step 1 of 12

  1. Join several games into one tape

    Stages joins separate game tapes into one multi-stage tape, so a long game can load level by level. The Desk also looks after what is carried from one stage to the next. Use Next, or the numbers, to walk round the screen.

  2. Three tabs in Produce

    Produce has Loader, Stages and Merge game files. This tour is about Stages.

  3. Drop your tapes here

    Drag in one .tap for each stage, in any order. You can reorder them afterwards.

  4. Or choose them

    Choose tapes opens a file picker if you prefer not to drag.

  5. Your stages

    Each stage shows its tape name, its size, whether it is 128K, and what it keeps from the stage before, for example lives or variables H, I and V.

  6. Put them in order

    Up and Down move a stage, and Remove takes it out of the list.

  7. What is handed over

    These lines say what each stage saves at hand-over and what the next stage takes back, such as lives, score, control method, defined keys and variables.

  8. A warning when something is lost

    If one stage takes back a value that the stage before it did not pass on, the Desk warns you and says which stage to fix.

  9. Name the tape

    Type a name for the joined tape. If you leave it empty the Desk makes one up.

  10. Download or test

    Download joined .tap saves the finished tape. Test joined tape runs it. A line below says when it is ready, with the stages, the memory type and the size.

  11. A guide to setting up stages

    How to set up a game with stages opens a short set of notes.

  12. Build and test

    Each stage is built like any other game. Build the tape for each one, then bring the tapes here.

Next tour: Music All tours

Pick another tour